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This trait allows the target to select another action dependent on the rate defined.This trait is a switch that triggers whether not the target can equip shields or dual wield two weapons.
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This trait removes or disables usage of the selected Skill Type/Command.Additionally if a class, character, etc has no skill types, they will be unable to use skills, even if they possess them.It's similar to accessories found in FFX-2 that allowed the commands of other classes to be used regardless of the current class.This trait adds the Skill Type/Command to the players useable list of commands.This trait affects how many times the user attacks with his Attack Command.This trait affects the attack speed modifier of all attacks and skills.Unlike previous RPG Makers, Ace allows a dynamic control regarding how likely the state is applied with values random from 0% to 1000%.This trait applies the given state to the target.This trait applies the Element Type to the users Physical Attacks.Experience Rate: Affects the rate at which the possessor receives Experience Points.Floor Damage Rate: Affects the rate at which the possessor takes Floor Damage.Magical Damage Rate: Affects the rate at which the possessor takes Magical Damage.Physical Damage Rate: Affects the rate at which the possessor takes Physical Damage.TP Charge Rate: Affects the rate at which TP is gained.MP Cost Rate: Affects the MP cost of skills.Medical Knowledge: Affects the power of items used by the possessor.Recovery Rate: Affects the healing rate of the target in question.(This is likely controlled through the "Guard" state found in the editor.) Defense Rate: Affects the rate of damage reduction when using the Defend skill.Target Rate: Affects the likelihood of the target being attacked.Special Ability Values affects attributes that were originally static in previous RPG Makers with little control over them.TP Regen: Affects the rate at which the target regenerates TP.MP Regen: Affects the rate at which the target regenerates MP.HP Regen: Affects the rate at which the target regenerates HP.Counter: Affects the chance to reflect Physical Attacks.Magic Reflection: Affects the chance to reflect Magical Attacks.
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Magic Evasion: Affects the chance to avoid a Magical Attack.Critical Evasion: Affects the chance to avoid a critical hit.Critical Rate: Affects the chance to score a critical hit.Evasion Rate: Affects the likelihood of avoiding Physical Attacks.
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